MILESTONE AFTERMATH


STAR WARS - MILESTONE AFTERMATH
(This document details the aftermath of the MILESTONE INTERLUDES 10 - 13, and lays the groundwork for INTERLUDE stories that you write from here forward. Who will write INTERLUDE 14?)



Eight Legions of Corporate Troopers have come to Milos to 'purify' the slave population. 200 Avenger-class starships are either orbiting Milos or have entered the atmosphere. Shades and Hounds command the Tunnels below...Twilight Guardmen and Hindar Clansmen are still violent threats, but the cruel and heartless Corporate Troopers outnumber them all. The times are darker for the Rebellion than every before! How does your character fit in?

I have offered some adventure ideas at the bottom of this document, but feel free to come up with your own! Use NPCs from past stories...write about other characters...and most of all develop your character's personality. Remember to print out these INTERLUDES...they will be important to the final adventures that we actually PLAY!!!

Remember the structure of The Twilight Sector on Milos. It is divided up into approx. 100 buroughs...each of which has its own Justice Hall and unit of Twilight Guardsmen. Each one of these Twilight Guard units is led by a Twilight Inspector. The boundaries between these buroughs are well-guarded on all levels, except for the factory level. On the factory level, there are fairly accessible ways to move between buroughs. Vertically from top to bottom, there is the (1)"assembly" Factory level...the (2)slave-city level...the (3)"dismantling" Factory level...and then the (4)caves and machinery tunnels below.

(1) "Assembly" Factory Level - this is where the mass engines are put together with slave labor...both adults and children toil here. This is an easy place to get to, an easy place to hide (due to its vast size and machinery), and probably the least secure place on Milos. Fear is what keeps the slaves in line on this level...for entire factory sections have been completely destroyed just to kill a few rebelling workers. Usually the destruction and death is blamed on a "warp engine" malfuction, or some such accident...but there are whispers that this is how the Hindar Clan eliminates worker-related problems. Levels (3) and (4) are only accessible from this level.

(2) Slave City Level - This is where our last adventure took place. It is where the slaves and the Twilight Guard live. It rests below the Factories, and is bathed in the red light of the power core output that flows upwards from deep within the planet and up to the Factories. Huge square columns of machinery hold the Factories about 33 meters above the street-level of the Slave City. This is the location of The Smoldering Heap, The Gutter, Justice Hall, and Slophouse, Dice and Booze.

(3) "Dismantling" Factory Level - This is where a select few prisoner slaves (mostly ex-rebels...their spirits broken) maintain robotic machinery that dismantles everything that is assembled on level (1). It was the discovery of this fact from a rebel spy that led you to believe this planet may exist for no other reason than to "farm" children strong in the Force...The characters have not gone here yet...

(4) Caves and Machinery Tunnels - You have seen this place in visions...most vividly in the vision you observed when in the presence of the Fire Mages of the Church of Fire. In large caves thousands of children were kept...pushed physically...mentally...morally...to see if they possessed strength in the Force. Those that were weak were killed, and often became food for those starving children that remained. "Shades" roamed among the children, taking with them children that pleased them...and killing in the cruelest of means those that disappointed them. The rebel spy insisted he saw through the "Shade" that walked towards where he was hiding...and then he remembered nothing else. This level also housed the power core units that turn the heat/cold constrast on Milos into usable raw energy to run the factories. It is these power core units that the Fire Mages have shut down at the beginning of the rebellion!


Here are some adventure ideas that you can write from if you want to!

1. Where does your rebel group establish its new Headquarters? The room that held the Circle of Fire is at best a temporary solution....

2. Death Camps have been established where suspect Rebel Sympathizers are systematically destroyed in killing chambers...perhaps the character(s) try to shut one or two of them down.

3. A Rogue Shade has seperated from Targen Netto's control and makes the character(s) an offer they can't refuse....

4. A few fight clubs still haven't joined the rebellion...your story could detail how your character(s) recruits the fight club's help...

5. The power core comes back on line...all power is restored. How does the character(s) stop this.

6. Someone reads the two rescued children's minds (from INTERLUDE SIX)...story tells how they escaped the Harvesting Chambers in the first place.

7. Just how powerful are the two children that Morgan and Ranar rescued?

8. Food is cut off to the slave population. No more processed queezil meat...how does the character(s) solve the starvation problem?

9. The powered-armor you captured from the Guardsmen...it was hidden away, and now how are you going to use it? There were about 15 suits you managed to capture by screwing up the batteries...

10. Perhaps one of the main 7 Fire Mages disappears...where did he go? Who will rescue him?

11. Well, is the Hindar Clan headquarters on a floating platform in the high atmosphere of Milos...in a dark tunnel far below any of the other tunnels your character(s) have explored...or is it away from the Twilight Zone altogether, and in a hidden base on the dark-side of Milos? How will the character(s) find out?

That's if for now...you're on your own! Enjoy! <<<<<Mark L. Stinson>>>>>


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