INTRODUCTION TO THE INTERLUDE


Hello. Welcome to the Star Wars Campaign INTERLUDE...INTRO.



While Mike takes time to run a 3-part story in his campaign...we will work together to write the story of the war on Milos. Each story segment I send out after this will be numbered...Interlude One, Interlude Two, Interlude Three...etc......It might be a good idea to PRINT THESE OUT, because I will be basing the plot and plot resolutions for the big conclusion adventure on the content of these e-mails.

Here's how it works. You write me a story or just casually list some events your character is involved in during the rebellion on Milos. Send it only to me...DON'T SEND IT TO EVERYONE! I will read it, and edit it...and make sure that it fits into the campaign. I will probably even add some surprises to each story. When I get done altering it...I WILL SEND IT TO EVERYONE IN THE GROUP....

You don't have to write a masterpiece...and you don't have to write about what other people in the group write about...but, on the other hand, feel free to build on what others write...add details...or take up loose ends and run with them. The idea is to have fun...and earn some achievement points while we're at it!
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Here are some important place names and people on Milos:

FENDORA-BENGALA: The name of the system you are in, and the Trade Federation that makes its home here, and the name of the most populated planet in this system.

MILOS: Name of tidal-locked planet you are on. It is ringed by an industrial ring that circles the planet on the fringe between the perpetually dark and light sides of the planet. This is the Twilight Sector.

MILAS: The name of this system's star.

TWILIGHT SECTOR: The name given to the industrial belt around Milos. It is populated with slaves and exclusively managed by the Hindar Clan...a position granted by the Fendora-Bengala Trade Corporation.

HINDAR CLAN: The Family and political powerhouse that manages Milos for Fendora-Bengala.

C.E.O. MORLAN HINDAR: Head of the Hindar Clan, Morlan uses the Twilight Guard to control the slaves of Milos with an iron fist.

TON-KIMBLE: Head of one of the rebel cells, he seems to possess both contacts with the Church of Fire, but also limited use of fire magic. He is bald-headed, older, thin, but obviously fit and strong. He is a natural leader.

WALA: A plump dark-haired woman in her late forties...she is a healer for Ton-Kimble's faction of rebels. She has all sorts of folk cures, that smell and burn...but seem to promote healing. She is a bit rough about the edges, but obviously cares for those she heals.

ZENGREL: The rebel spy that you rescued. He was able to tell you about the "dismantling" factories on level (3), and the children "farms" on level (4). He was extremely affected by his experience with the "Shade" he ran into, and will speak no further of the encounter. Quinn is convinced that Zengrel has not been "tainted" by the evil he encountered...as much as "damaged."

MINKYWA: Junk shop owner who was supposed to receive the load of guns, marked and disquised as "parts." You have not yet retrieved these guns....

FATHER TRADEAU: You met up with this impatient and bad-tempered man in the Slophouse - Dice and Booze. He led you to the Church of Fire...and the Fire Mages that tended the Ring of Fire. After the Mages shut down the power core units, Father Tradeau explained that over the years the Mages had used their ability to shape and control energy to "tap into" the Hindar Clans power source. They had used it as a tool to spy on the Hindar Clan...and that they had reserved their ability to shut down the power core, until their legend of the Slave and the Prince had come to be!

TIBER: Bartender in the Gutter. He is horribly scarred on his face and hands.

NABEN LEEDS: Factory Manager of the Factory above the burough you are currently in...he was very scared of cooperating with the rebellion, but he was willing to confirm that everything created in the factory is eventually dismantled, only to be built and dismantled, again and again! He was once like a father to Vette, but at least at this time, he does not want to be involved in the rebellion.

AL MORD: This was Vette's Fight Manager when he used to prize fight in the slave city. He protected Vette, and even when Vette's instinctive use of the Force made it seem like he cheated in the Fights, Al Mord made sure the crowds never got ahold of Vette to exact there vengence. A few days after the power core units went down...Al Mord arranged a meeting with the party. He pledged his fighters to the cause...and he promised to contact Fight Managers in other buroughs and persuade them to join the rebellion on Milos. You all feel he has some motivation besides the idea of "Freedom" or "doing the right thing..." but at this point, any help is welcome, despite the reasons behind it.

Here are some important facts about Milos:

The Twilight Sector is divided up into approx. 100 buroughs...each of which has its own Justice Hall and unit of Twilight Guardsmen. Each one of these Twilight Guard units is led by a Twilight Inspector. The boundaries between these buroughs are well-guarded on all levels, except for the factory level. On the factory level, there are fairly accessible ways to move between buroughs. Vertically from top to bottom, there is the (1)"assembly" Factory level...the (2)slave-city level...the (3)"dismantling" Factory level...and then the (4)caves and machinery tunnels below.

(1) "Assembly" Factory Level - this is where the mass engines are put together with slave labor...both adults and children toil here. This is an easy place to get to, an easy place to hide (due to its vast size and machinery), and probably the least secure place on Milos. Fear is what keeps the slaves in line on this level...for entire factory sections have been completely destroyed just to kill a few rebelling workers. Usually the destruction and death is blamed on a "warp engine" malfuction, or some such accident...but there are whispers that this is how the Hindar Clan eliminates worker-related problems. Levels (3) and (4) are only accessible from this level.

(2) Slave City Level - This is where our last adventure took place. It is where the slaves and the Twilight Guard live. It rests below the Factories, and is bathed in the red light of the power core output that flows upwards from deep within the planet and up to the Factories. Huge square columns of machinery hold the Factories about 33 meters above the street-level of the Slave City. This is the location of The Smoldering Heap, The Gutter, Justice Hall, and Slophouse, Dice and Booze.

(3) "Dismantling" Factory Level - This is where a select few prisoner slaves (mostly ex-rebels...their spirits broken) maintain robotic machinery that dismantles everything that is assembled on level (1). It was the discovery of this fact from a rebel spy that led you to believe this planet may exist for no other reason than to "farm" children strong in the Force...The characters have not gone here yet...

(4) Caves and Machinery Tunnels - You have seen this place in visions...most vividly in the vision you observed when in the presence of the Fire Mages of the Church of Fire. In large caves thousands of children were kept...pushed physically...mentally...morally...to see if they possessed strength in the Force. Those that were weak were killed, and often became food for those starving children that remained. "Shades" roamed among the children, taking with them children that pleased them...and killing in the cruelest of means those that disappointed them. The rebel spy insisted he saw through the "Shade" that walked towards where he was hiding...and then he remembered nothing else. This level also housed the power core units that turn the heat/cold constrast on Milos into usable raw energy to run the factories. It is these power core units that the Fire Mages have shut down at the beginning of the rebellion!



Good Luck on your writing...or at least some ideas that I can write from....
INTERLUDE ONE will be mailed to you on the same night as this INTRO....Mark L. Stinson


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